Category: Light Game

  • The inescapable expansion

    The inescapable expansion

    Part of Castle Combo’s beauty is that it fits a pleasing thinky puzzle into nine swift turns, wrapping up in around 15-20 minutes. After which players will deconstruct the easy going beginning, consideration filled middle and then the regret filled end game where you realise where you went wrong before deciding to have another game…

  • Cartwheel in a phonebox

    Cartwheel in a phonebox

    There are three games in my collection that evoke the same feeling, the one where what you decide to do on your turn really matters and if you make a poor decision you damn well feel it for the rest of the game. That’s not to say that in every other game your turn simply…